AI Insights · Timothy · April 2022
Top 5 Anime Games Performance on Unified Platform in Poland Q1 2022
In Q1 2022, the top 5 anime games in Poland showed varied performance trends in terms of downloads, revenue, and active users. Data provided by Sensor Tower reveals significant insights into the market dynamics.
In the first quarter of 2022, the top 5 anime games on a unified platform in Poland demonstrated noteworthy trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance, based on data from Sensor Tower.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. saw a fluctuating trend in weekly revenue, starting at around $16.2K in late December and experiencing peaks and troughs throughout the quarter, ultimately settling at approximately $4.7K by the end of March. Weekly downloads remained relatively stable, averaging about 1K, while weekly active users ranged from 8.9K to 10.2K, showing a slight upward trend towards the end of the quarter.
NARUTO X BORUTO NINJA VOLTAGE, also by Bandai Namco Entertainment Inc., had a more modest weekly revenue, peaking at around $1.5K in mid-January and maintaining a consistent performance with minor fluctuations, ending March with $607. Weekly downloads showed an upward trend, starting at 912 and reaching 1.3K by the end of March. The game’s active user base grew from 2.1K to 2.8K over the quarter.
MY HERO ULTRA IMPACT, a newer title from Bandai Namco Entertainment Inc., launched in early February. It saw an initial surge in weekly downloads, peaking at 3.6K in its release week and then fluctuating, ending March at 411. Revenue started at $420 and declined to $131 by the end of the quarter. Active users followed a similar trend, starting at 2.4K and decreasing to 1K by the end of March.
Yu-Gi-Oh! Master Duel from KONAMI, released in late January, experienced varying performance metrics. Weekly downloads hit a peak of 1.1K in early February and then decreased to 617 by the end of March. Revenue was relatively modest, peaking at $329 and fluctuating around the $200 mark towards the end of the quarter. Active users showed a consistent increase, starting at 646 and reaching 2.3K by the end of March.
Finally, DRAGON BALL Z DOKKAN BATTLE, another title from Bandai Namco Entertainment Inc., exhibited a stable trend in weekly revenue, starting at $12.6K and ending March at $7.3K. Downloads remained steady, averaging around 500 per week, while the active user base showed a slight increase from 2.2K to 2.2K over the quarter.
These insights, provided by Sensor Tower, highlight the dynamic landscape of anime games in Poland. For more detailed analysis and data, visit Sensor Tower.